Stats

So that's the basics, but if you want the exact information keep reading and you can see it below.

First we roll to see if a spell goes off, this is the attacker's roll+FLOW vs the defender's roll+FLOW"const skill = (rolls.aSkill * (attacker.flow / 4))""- (rolls.dSkill * (defender.flow / 6))"Next we roll to see if there is a hit. This is the attacker's roll+ACC vs the defender's roll+REF."const aim = (rolls.aAim * (attacker.acc / 4))""- (rolls.dAim * (defender.ref / 6))"You will miss (0 damage) if after this aim is less then -20{{blockquote|text=if (aim < -20) {}}{{blockquote|text=dmg = 0}}Then there is the damage, which is the attacker's roll+STR vs the defender's roll+CON."const hit = (((rolls.aHit / 4) * (attacker.str / 4)) + 5)""- ((rolls.dHit / 4) * (defender.con / 6))"